Personal Project
Voidcore Logo Season 1 live

Voidcore — Infinite War

A browser-based sci-fi strategy game I'm building from the ground up myself: colonize planets, build a resource economy, command fleets — and hold your own against rotating bosses and other commanders.

In-Game

A look inside the command center.

Ore
Rift Crystal
Tritium
Antimatter
Velorium
Homeworld — Continental Planet
A balanced planet with continents, oceans, and a temperate climate.
Diameter13,278 km
Temperature15°C – 35°C
Moons2
DifficultyEasy
Features

What makes Voidcore tick.

Colonization

Explore a universe of galaxies and systems, and settle or mine unclaimed planets.

Continental Desert Ocean Ice Rock

Resource Economy

Five resources — Ore, Rift Crystal, Tritium, Antimatter, and Velorium — power expansion, fleets, and defense.

Fleets & Trade Routes

Launch missions and set up automated trade routes between your planets — at your own risk, since pirates can intercept cargo along the way.

Boss Fights

A weekly and a monthly rotating special boss, each drawn from a pool of six — plus an unbeatable world boss summoned by hand by the developer.

Seasons & Leaderboard

Time-limited seasons with their own leaderboard ranked by combat power — every season resets the competitive landscape.

PvP Rotation

Rotating weekly opponents keep tactical challenges fresh, instead of a static pool of enemies.

Lore

The Void doesn't give itself away in advance.

"A boss's lore is only revealed once it's actually active." — That's what keeps the Void unpredictable: preparing means watching and reacting, not just looking things up.

🛠️
My role: I develop Voidcore as a solo project — from the game logic and economy simulation to the interface. Under continuous development, with community feedback flowing directly into new features.

Curious? The universe is waiting.

Play Voidcore now →